SUSE
Surges Ahead in Technology Research
By Bob Hass
continued..
PhD
Program in Learning Sciences and Technology Design (LSTD)
The PhD program
in Learning Sciences and Technology Design (LSTD) began in fall
2002. Its goal is preparing students with expertise in designing
and studying technology- enhanced learning environments. It is expected
that graduates of the program will take leadership positions in
four main areas: as faculty, research scientists in universities
and companies, designers and evaluators of formal and informal learning
environments, and learning technology policymakers.
Educational
technology research at Stanford advances basic knowledge while producing
a multitude of practical applications.
FIG. 1: SUSE Professor Deanne Pérez-Granados
leads the Robotic Pets project, which focuses on how preschoolers
understand and interact with the SONY-created robotic dog, Aibo.
A larger issue surrounding her research is how computational technologies
affect children’s cognitive and emotional life.
Professor Roy Pea directs the new LSTD doctoral
program, which includes core SUSE faculty members Professors Brigid
Barron, Shelley Goldman, James
Greeno, Michael Kamil, Deanne
Pérez-Granados, Daniel Schwartz,
and Decker Walker. Many other faculty within SUSE
and in other campus departments – especially computer science,
communications, psychology, linguistics, and engineering–
also contribute in various ways to this highly interdisciplinary
program.
As
of September 2002, the Stanford Center for Innovations in Learning
(SCIL) resides in Wallenberg Hall, a showcase building with frontier
technology, learning, and research spaces located in the front of
Stanford’s Quad.
Photo: Renee Burgard.
Students in the program gain core knowledge in the learning sciences
and also develop advanced technical proficiencies, such as programming,
computer animation, graphics or industrial design, simulation modeling,
video production,museum display, or user experience (the sum total
of a computer user’s interactions and perceptions). Second-
and third-year students participate in research apprenticeships
linked to their areas of interest. The LSTD program offers students
an impressive array of learning resources, with its closest ties
to two interdisciplinary centers at Stanford: the Stanford Center
for Innovations in Learning (SCIL) (see more detail on right); and
the Center for the Study of Language Information, where researchers
study the nature of information and how it is manipulated through
the use of language and computation.
Other research
and education programs on the Stanford campus affiliated with LSTD
include Media-X, a university-corporate collaborative network which
links research about people with the study and design of interactive
technology, and the Program in Human-Computer Interaction. Nearby
Silicon Valley offers participants access to state-of-the art developments
in technology, as well as numerous opportunities for research apprenticeships.
A monthly SCIL lecture series, Special Interest Groups (SIGS) sponsored
by SCIL, and regular SUSE brownbag seminars provide additional venues
to discuss issues about the learning sciences and technological
innovations.
In addition to the new LSTD program, SUSE also continues to offer
its well respected master’s program in Learning, Design and
Technology (LDT).This innovative, one-year program was started in
1997 to develop new and better ways to use information technology
in learning. It prepares students for entry-level positions as designers
of technology-based learning materials and environments.The curriculum
integrates theory and practice by combining courses and seminars
with projects and a nine-month internship, where students get hands-on
experience in schools, agencies, or corporations.
Stanford
Center for Innovations in Learning (SCIL)
The presence
of the new,multidisciplinary Stanford Center for Innovations in
Learning (http://scil.stanford.edu)
greatly enriches learning opportunities for LSTD students. SCIL
was established in 2002 as an independent center where researchers
conduct scholarly research and related activities that advance the
sciences, technologies, and practices supporting learning and teaching.
Stanford faculty and students from many schools and departments
collaborate on SCIL programs and projects,since complex learning
issues are by their very nature multidisciplinary.
| SCIL
research projects are intended to advance the sciences, technologies,
and practices that support learning and teaching. One thing
that sets it apart from other research centers is its focus
on the spectrum of formal education from early childhood through
post secondary education. — Professor Roy Pea
|
Various SUSE
faculty members’ research activities are based at SCIL, and
many LSTD students work alongside SCIL faculty on apprenticeship
projects.SUSE faculty member and LSTD program director,Roy Pea,
is SCIL’s co-director (with Professor Stig Hagstrom, former
director of Stanford’s Center for Materials Research). Pea’s
holding both positions ensures coordination and collaboration between
the two initiatives.
“SCIL is about researching and inventing the future of learning,”
explains Pea.“SCIL research projects are intended to advance
the sciences, technologies, and practices that support learning
and teaching. One thing that sets it apart from other research centers
is its focus on the spectrum of formal education from early childhood
through post-secondary education.”
The center encompasses six main areas of research:visualization
and modeling, low-cost computing using wireless devices,multimedia
research, assessment an devaluation models, on-line learning communities,learning
environments design, and improving teaching practices and classroom
learning. SCIL resides in Wallenberg Hall, a newly renovated building
that was part of the original Stanford Quad, and which contains
highly innovative technology, learning, and research spaces (http://scil.stanford.edu/about/wallenberg.html).
FIG.
2: SCIL’s
DIVER software, developed by Roy Pea and his research team, provides
new capabilities for easily “diving” into video records
of teachers and students to analyze and reflect on the details of
instructional interactions and peer interactions, and share them
on the web.
Examples of Educational Technology Research
Examples
of Educational Technology Research What is most remarkable about
SCIL is the innovative,cutting-edge nature of its research. For
example,Professor Daniel Schwartz leads the Teachable Agents project,
which has been tested experimentally at schools including Palo Alto
High. Explains Schwartz,“Teachable Agents are educational
computer programs with a twist: Students teach the computer rather
than the other way around.The technology is exploring the wisdom
that people learn best by teaching others.”
One teachable agent Schwartz has developed is called Betty’s
Brain, which helps students learn about biology.“In one study,
for example, college students taught Betty about weight loss by
drawing what is often called a concept map. Once taught, Betty could
answer questions that the students asked, and she showed her reasoning
using the concept map she had been taught. Students using Betty
learned much more than students who simply wrote a summary of a
chapter on weight loss.” Schwartz also points out that students
enjoy teaching and sharing their agents with one another. He adds,“It
is nice to be working on a break-the-mold, effective educational
technology that students also happen to love.”
As with
most SCIL research projects, the LSTD students who collaborate on
Teachable Agents bring their knowledge of computer science, pedagogy,
and learning research to help design and evaluate the agents.
| It
is nice to be working on a break-the-mold, effective educational
technology that students also happen to love. —
Professor Daniel Schwartz |
Says Schwartz,“The
opportunity to work and learn with people from different areas of
scholarship and experience is one of the most exciting aspects of
SCIL and the new LSTD program.”
Professor Brigid Barron, together with Professor Eric Roberts of
Stanford’s Computer Science (CS) Department, is leading another
SCIL initiative that contains both theoretical and practical components.
The Bermuda Computing Curriculum Project, initiated in 1999, is
a collaboration between SUSE, CS, and the Bermuda Public Schools,
with the goal of addressing issues of equity by introducing all
students to computer science.
"Our project-based curriculum helps students build the technological
fluency needed to meet their own goals, to continue learning on
their own, and to go on to higher education. Over several courses
students are introduced to the history of computer science, web-site
creation, programming, the future of computing, and to social issues
such as the digital divide. Our goal is to position students to
invent and create with technology, as well as critique it,"
explains Barron.
Students from CS as well as from LSTD and LDT have been central
to the project’s work in curriculum development, teacher training,
and research. The research examines learning and motivational outcomes
for male and female students with differing amounts of prior experience
with technology. In addition, students’ course taking patterns
across the four years of high school and their educational trajectories
post high school will be studied.
Barron, along with LSTD students, will also continue the research
on equity and learning experiences across the diverse regions of
Silicon Valley in a new National Science Foundation project enabled
by a prestigious Early Career Award. Links between socioeconomic
status, gender, ethnic background and learning opportunities will
be studied and experiments will be carried out to examine how experience
influences learning and motivation.
A very different
type of project at SCIL is DIVER, which stands for Digital Interactive
Video Exploration and Reflection. DIVER enables non experts to embed
audiovisual commentary, called DIVEs, into digital videos (see Fig.
2). Leaders Roy Pea and Michael Mills (the latter is a former principal
scientist at Apple Computer) describe it as "making a movie
within a movie and adding text comments to create a virtual tour.This
unique video view may be shared as simply as email." DIVER
is being used for both research and teacher learning. Captured records
of effective teaching practices and the DIVEs on these video files,
which can be shared on websites for peers or mentors, offer numerous
possibilities for teacher education and professional development.
Advanced use of DIVER also enables a panoramic camera capture of
classroom activities.With access to 360-degree horizontal records,
an analyst of a classroom can be a "virtual videographer,"
making a movie after the fact that can pan and zoom to any place
in the room .Teachers can analyze lessons and learn from what they
may not have seen while teaching.
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