Skip to content Skip to navigation

Banner of student cohort

LDT Master's Projects

Bibliophilia: Taking academic reading to the next level

Reading academic papers is an essential part of postsecondary learning, yet most students have never been trained to read them effectively. With Bibliophilia, students will learn scientifically warranted reading strategies to extract key information from papers effectively. The guidance is...

chimera_logo

Chimera: Guide a guild. Learn to lead

Chimera is a strategy-based video game designed to provide players a compelling fantasy game world that responds and adapts to their decisions. This sandbox for learning allows players to build collaboration, empathy, and leadership skills in a scaffolded environment that always meets them at...

Class.Board: A simple tool to manage your classroom

Class.Board helps teachers with a suite of easy-to-use online tools for the tedious tasks of creating and managing groups, keeping students on track, and transitioning between activities. Along the way, just-in-time tips teach teachers to orchestrate powerful collaborative learning in the...

Crowd Note: Reimagine online learning by connecting learners and crowdsourcing knowledge

Online learning is a critical means for learning today. However, learners often need to make sense of what they learned and navigate their learning journey alone. Crowd Note is a platform that enables learners to collaboratively take notes, raise questions, and process what they learn in an...

Debriefly: Debrief to learn. Learn to debrief

Debriefing past performance is a highly effective learning strategy in which learners analyze their actions and identify opportunities to improve. Debriefly aims to make this structured process, traditionally applied in pilot and physician training, accessible in new learning contexts such as...

Design Data: Making the power of data accessible to all

Design Data is a web-based learning experience which aims to democratize the learning of foundational data science concepts. Designed for adult learners without programming skills, it focuses on empowering learners to make sense of data through a personalized and contextualized learning...

dowit_logo

Dowit: Unleash your child’s hands-on creativity!

When children express themselves freely through making, they nurture critical character traits such as confidence and creative thinking. However, in a time when families are staying at home, parents often struggle to find high-quality hands-on learning experiences for their children. Dowit...

eqode_logo

EQODE: Equitable technology education

EQODE is a curriculum framework for equitable technology education, in a way that highlights the human values present in technology. Co-created with an educator and students, its purpose is to support teachers working with low-income, marginalized high school students who are now learning...

lls_logo

Lakota Life Skills: Helping Native American families reaffirm positive values

Learning skills like positive value affirmations, empathy, and goal-setting are critical to a young Native American student’s academic performance and outlook on school. Yet schools lack the time and resources to properly teach these social-emotional skills. The Lakota Life Skills website...

Launch: Tiny Moments. Tremendous Gains.

Launch is an app designed to improve the academic performance of secondary school students. It delivers just-in-time, custom activities that increase a student’s sense of belonging and decrease negative feelings related to academic achievement. The power and ease of a smartphone means students...

Mindality: Explore and express your mental health needs

Depression reduces quality of life through damaging thought patterns and false beliefs that make it especially important to be connected to supportive friends and family. Mindality is an app that helps individuals with moderate to severe depression explore and explain what it is they are going...

produceher_logo

ProduceHER: Where womxn music producers get heard

ProduceHER is a platform that will allow aspiring womxn music producers to showcase their skills to the right crowd, build upon these skills, as well as give mentors and recruiters an outlet to be more accountable towards womxn producer inclusion. Through partaking in production challenges,...

Round Up!: The app for all “a-round” learning!

The medical residency is a unique time in the life of a doctor-in-training. A resident’s role oscillates between “employee” and “learner” as they are tasked to care for real patients while they learn in situ. Round Up! maximizes residents’ potential for learning during this crucial...

stream_logo

Stream: Making Media Matter

Every day, TV and movies keep kids occupied while their parents complete work, chores, or just take time to rest. While many parents feel guilty about kids' screen time, research suggests there is great potential for social and emotional learning when their parents discuss shows with their kids...

sustainable_stories_logo

Sustainable Stories: Contribute to a sustainable world

It's critical that we help the environment, but often we don’t know how. Sustainable Stories presents interactive narratives from people all over the world who are already taking action. The website's interactive map and visuals give learners agency and insights into how to make a difference....

The Interesting Project: Do the thing you’ve always wanted to do

Young adults are taking longer to figure out their lives than ever before. While it’s good to have more time to explore more options, too much ambiguity can lead to decreased motivation, increased anxiety, and depression. The Interesting Project offers young adults a mobile framework for...

tilli_logo

Tilli: Playful conversations about bodies, power, and consent

We envision a world where no child grows up to be either a victim or a perpetrator of sexual assault or violence. Tilli is a game-based learning tool for young learners that helps parents and teachers curate meaningful conversations about trust, boundaries, bodies, and consent. The game helps...

tinget_logo

Tingets: Tinker with your Emotions

Tingets is an interactive storytelling app that leverages the power of tangible play to take kids through activities that strengthen their social-emotional communication and expression skills. With Tingets, your kids will be able to explore the physical world of crafts by designing different...

Beyond the Game Logo

Beyond the Game: Redefining what it means to be a healthy athlete

Over 45 million youth in the US participate in sports, yet conversations about emotional health in athletics are rare. By focusing only on physical health, we deprive young athletes of critical opportunities to grow emotionally. Coaches can change that. Beyond the Game equips coaches with the...

BOND: Share more. Preserve Memories. Have fun.

BOND seeks to help parents and young children get to know each other more deeply through a suite of fun family games. The BOND Show, the first developed application of the series, allows families to be star guests of a talk show with their preferred host and topic. To facilitate conversations...

Hello Muzu Logo

Hello, Muzu: A debugging buddy for tomorrow's coders

While debugging is an essential skill in programming, few CS curricula teach it. "Hello, Muzu" is a chatbot embedded in the Scratch programming environment that helps students develop a process and strategies for getting unstuck. Muzu walks students through the process of isolating and...

Inspireo: Transform your distracting device into a tool for inspiration

Have you ever been distracted by technology? You are not alone. Inspireo is designed to give students “digital agency” to direct their own learning in an increasingly distracting digital world. Through a mobile app, students set smart goals and capture short reflections in a digital journal....

Lifely Logo

Lifely: Help your aging loved ones plan for the lives they want

Many families struggle with end of life planning conversations. But these are vital discussions that help ensure people can live life the way they want, through the end.  Lifely is a website with interactive exercises designed to help adults have end-of-life planning conversations with...

Nails on Ninth: Fostering Empathy around Immigration through a Story-Driven Game

“Twenty-some years ago, your parents immigrated to America to provide a better life for you and your brother…” Nails on Ninth is a single-player short story game that connects players with the experiences of first-generation immigrants in America. As the nail salon manager, the player...

Nartshell

Nartshell: Unleash your inner artist

Picasso once said "every child is an artist, the problem is how to remain an artist once he/she grows up". Although we celebrate the creativity that inspires art, and the artists who inspire creativity, much of art education today focuses on specific techniques rather than creativity itself....

Octans Logo

Octans: Chart your constellation of support

We all belong to social networks. The embedded resource in this system, social capital, is a key determinant in our academic and career trajectories. Fortunately, these networks are dynamic and we can learn to recognize, nurture, and utilize our social networks. Octans seeks to empower low-...

Recollect: Master new words through your favorite books and movies

Recollect is a language app that marries flashcards with learning how words are used in different contexts. Every time you repeat a word, you will see an example of its use taken from your favorite book or movie. As a result, you will gradually learn how to apply the word to multiple situations...

Robiotics Logo

Robiotics: Empowering future generations to forge STEM identities

Programming jobs are everywhere, but a leaky pipeline deters many from entering the workforce. Cultural norms lead many kids to view programming as boring, too technical, and ultimately not for them. Many lose interest early on, failing to recognize their programming potential. Robiotics is a...

Sketch & Learn Logo

Sketch & Learn: Transform your notetaking experience. Make learning fun and visible.

Notetaking is an important practice for transforming information into knowledge. Visual notetaking, also known as “sketchnoting," is an engaging strategy to improve memory and understanding. Sketch and Learn is a web-based adventure game that engages learners in playful sketching quests that...

Tell Me More: Redefine feedback

While great solicitation of feedback is key to learning and growth, it’s a difficult skill to master. TELL ME MORE is a blended learning experience that supports employees in the art and science of soliciting feedback from their managers and peers. The tool uses a combination of a web-based...

Wolfgang Logo

Wolfgang: Season your life with music

Living in a world filled with music, humans have naturally developed implicit knowledge about music. Without us realizing how it works, the tension and resolution in our favorite songs elicit an array of emotions that move us. Unfortunately, middle school students often don’t realize how much...

Baatein Logo

Baatein: Talk about mental health with your teenager

Teenagers in India are the world's second most vulnerable population in the world for youth suicide. Yet the topic of mental health is seldom acknowledged. Very few schools have counselors. Teachers may notice students struggling, but have limited knowledge and access to provide support....

Basheer Logo

Basheer: Programming for novice technology users

As the cost of technology decreases, smartphones and data plans are becoming increasingly accessible to people who have not had them before. It is important that these new users are more than just passive consumers and can use technology to solve problems in their own communities. While there is...

Carlo Logo

Carlo: Harnessing the Power of Teacher Feedback to Improve the Writing Cycle

Students often struggle to implement teacher feedback on their writing, and teachers report that they provide the same feedback time and again. In order to successfully teach the craft of writing, teachers must both provide meaningful feedback to their students and assist them in implementing...

Connect: Build Relationships and Launch New Opportunities

College students need to network with a range of people to reach their academic and career goals. But they often struggle with networking. Reaching out to people for help makes them uncomfortable, often because they do not have the skills and tools to do it effectively. They don’t know where to...

diverso logo

Diverso: Make learning relevant for all students

Teachers want to know how they can better serve their culturally and linguistically diverse students. Diverso supports teachers in this pursuit by leveraging the power of just-in time instruction. A teacher’s real need provides the vehicle upon which culturally relevant theory and...

domino: Unleash your phone's potential, one sensor at a time

Few students in India have access to computers and computer science curricula. As a result, most lack the computational literacy skills that might allow them to effectively harness technology to solve problems. domino uses smartphones, increasingly prevalent in Indian households, to...

ElectriStitch: Inspiring kids to stitch together confidence, creativity, and expression

We recognize that children are creators and with ElectriStitch we aim to both teach technical fluency and engage learners in reflective and intentional creating. ElectriStitch defines self expression as identity and creative agency. We aim to teach to express using inclusive...

Foo Logo

Foo: Learning mental models at the heart of computer programming

The demand for computer programming skills has been increasing rapidly. Many people are interested in learning to program but find it difficult to learn. A major reason for this is that they lack the skill to construct and apply mental models about abstract concepts in programming. Foo...

Magnote: Encode knowledge into long-term memory by taking notes on computers

Techniques that are invented to fight against forgetfulness and to deepen understanding are now misused because of the use of modern technology. Research shows that those who wrote out their notes by hand actually have a stronger understanding and are more successful in applying knowledge. The...

PaperHat: Craft a fulfilling career path with real-life experiments

While making an academic or career transition, as students we often struggle to make decisions about things we have never experienced. PaperHat empowers young adults to craft a fulfilling career path through “life experimenting.” Life experimenting is when we do small...

PeerHouse Logo

PeerHouse: Reimagine children's experiences with routines

There are 15 million children aged 3-5 in the US. Most of them do not sleep 11-13 hours as recommended by child development experts. Parents use routines in the evening to put their kids to bed on time. However, enforcing routines is difficult. Children struggle with transitions between...

Peloton: Learning Through Leadership

All too often, the only assessments high school students get in school are content-based and summative, resulting in low self-confidence and fixed mindset for "underachieving" students. In Peloton, a skills map will assign students competencies in soft skills that traditional...

PeopleMap: Map Your Skills for the Future

Technology is shifting global workforce needs. Yet people struggle to understand and express their skills and experiences beyond their immediate role or industry. PeopleMap intelligently gathers and translates users’ skills into a competency map, highlighting to the learner the...

Project Fay: Art exhibits with your own interpretation

Art lovers want to discover new insights in museums, but often the advanced information is available away from the art. Project Fay rethinks the learning experience in museums for art lovers. Guided by Fay, a virtual stick figure in a mobile app, museum visitors are ...

aniani logo

aniani

Everyone has a story that's influenced by a history. This constant need to understand who we are becomes even more complicated when we consider the intersection of our many identities. aniani is a mobile platform that aims to ignite a new kind of conversation for families to have about their own...

Belief Map Logo

Belief Map

As antagonism, misinformation, and siloing proliferates on the internet, young people need the skills of critical thinking and argumentation now more than ever. Belief Map is an interactive tool that helps students deconstruct their own beliefs and learn to understand and challenge the beliefs...

Candid Logo

Candid

Growing up is tough, and so is talking about it. Parents might not have the right language or confidence to bring up topics in comprehensive sex education, and while kids are curious, they may not always know what to ask. Instead of silence or embarrassment, learning about growing up can be an...

Comrade Companion Logo

Comrade Companion

From 2010 to 2015, over 320,000 US troops suffered from traumatic brain injury (TBI), which results in declines in cognitive, behavioral and affective functioning and may be intertwined with post-traumatic stress disorder (PTSD). Comrade Companion is a semi-anonymous, gamified platform that...

Huddle Logo

Huddle

College freshmen typically turn to a peer before a professional when dealing with a mental health problem, but peers are often insufficiently prepared to respond effectively. Huddle is a platform for undergraduates to work with their dorm-mates to develop a supportive community through a 3-step...

Kajitory

Students in online courses do not usually receive the contextualized feedback on their learning at the appropriate level of “granularity”. Kajitory is a learning dashboard with an interactive map of course topics. These comprehensive topics help students recognize the course’s structure, as well...

Kandolis Logo

Kandodis

Throughout the US, student athletes struggle to balance athletic training and academic pursuits. Research has shown that athletes who do so successfully are better at time management and prioritization. Building on educational research, growth mindset and distributed cognition, this app...

Leap Logo

LEAP

Several countries around the world face challenges with rising high school dropout rates. Just in Brazil, only 56% of high schoolers graduate at the age of 19. One of the root causes behind this striking figure is students' shared perception that school lacks relevance to their lives. Research...

Level Up Games Logo

Level Up Language Games

Today, millions of people are turning to technology to learn a foreign language; however, they often can’t transfer what they’ve learned in apps like Duolingo to real-world situations. Language learners need a way to practice language relevant to their personal goals in a meaningful,...

Metaspace Logo

Metaspace

Completing a course online is challenging. Online learners need to monitor and reflect on their own behavior and learning in an individual learning space, very different from school. Metaspace connects online learners to their peers, who help them to reflect on their learning in class. Using...

MyHood Logo

MyHood

Adolescents are generally aware of their neighborhood conditions and opinionated about the changes they want to see. Yet, there is a low sense of empowerment and agency, and lack of academic relevance that deters them from active engagement. MyHood helps adolescents uncover, explore, and discuss...

PetMe Logo

PetMe

Social-emotional learning (SEL) is critical for student success. We created PetMe, a tablet game for children ages 6-8, to provide much-needed instructional materials for schools. In this two player game, children take care of a shared pet. They learn how to navigate their different perspectives...

Practica Logo

Práctica

There are 23 million adults in the United States with limited English proficiency. Many English learners frequently interact with English speakers at work, at the grocery store, and at their children’s schools, and research shows that increased exposure to English leads to an increase in...

Simurg Logo

Simurg

Simurg is a novel model for structuring learning experiences for students in rural Pakistan. The model describes a collaboration across multiple levels - with village teachers, local and remote mentors and university researchers - to co-design lessons aimed at extending the curriculum to skills...

Anybuddy: A kid-smart toy

With Anybuddy, kids can turn almost anything in their world into a talking, listening character. Anybuddy consists of a set of facial features that can be attached to ordinary objects to make them "talk." The logic of Anybuddy's conversations are programmed by children, who must make decisions...

AskBetter: Thinking with questions to create better learners

Question generation is a valuable strategy that has been proven to increase students comprehension of specific topics; however, this is a skill that is seldom explicitly taught. AskBetter features a series of modules using learning principles and natural language processing to teach students...

Co-Learn Club: Liberate your family.

Rates of homeschooling within the US are skyrocketing with over 1.7 million children in 2012 alone. In particular, a specific brand of homeschooling - wherein education is actually happening outside of the home - has proliferated and is now becoming the primary mode of independent learning. The...

CollegePath: You don't have to get there alone.
Of the 30 fastest growing occupations in the United States, more than half require post-secondary degrees. Yet in 2015, only one in three adults reported they had a bachelor’s degree or more. CollegePath is a blended learning tool that turns real college application success stories into a powerful...

Curativity: Exhibit your story
Grade school field trips are often some of the most memorable and exciting portions of a student’s educational career. However, without purposeful pre-visit preparation, students are not oriented to the physical space of the museum prior to arrival and may not be able to access the concepts...

inHabit: Exploring mental life through physical space

Entering college means having to make decisions for the first time about how you learn best. These skills are usually developed on one’s own through trial and error, if at all. Moreover, a big part of learning how to do this is from the places they do work in. inHabit in an interactive map that...

Math Caper

Math Caper: Don’t solve math problems. Solve problems with math.

Math Caper is a computer game that bridges the gap between school math and realistic applications. Typical word problems are unrealistic and encourage students to learn special "math class rules" for solving them. Typical math games pose arbitrary exercises that have nothing to do with the game...

MathBuddy: Buddy up, tackle math.
Many young women suffer from math anxiety that leads them to avoid math-related careers. Women hold only 24% of STEM jobs in the US. MathBuddy is a social math game designed to help young women associate math with the positive feelings of helping someone else. Through a texting-like interface,...

me+: Making the most of your me time

Hundreds of applications are trying to solve the problem of ‘alone time’ by helping people make friends. me+ shows users that they can make the most of their ‘me time’ with just one thing - themselves. It does this by giving users personalized options for me time activities (information), by...

Metacognizant

Metacognizant: Developing higher-order thinking skills

Metacognizant is an application integrated into the middle school classroom, designed to foster metacognitive awareness and positive identity development in a conscious manner. Research suggests that by deliberately exposing students to higher-order thinking strategies, we can begin to close the...

Peak: Keep climbing

Giving and receiving feedback can be unsettling, difficult, and even dreadful. Yet, we know that feedback is critical to our learning and development, especially at work. Peak is a mobile app for professional teams that facilitates the feedback process. With Peak, you will learn to define goals...

Pixel Art Academy: An adventure game for self-directed learning

The Internet is home to unprecedented amounts of learning resources, yet few follow through with aspirations to learn from them. How might we empower learners with skills for self-directed learning? Pixel Art Academy explores this challenge in a video game adventure where participants lead a...

Releaf: Research-based stress relief for friends, from friends

75% to 80% of university students are stressed. Past studies reported that the five most frequently-used coping strategies among students are dysfunctional, and that despite the prevalence of social media, students are dissatisfied with the level of social support they receive when stressed....

SuperGenerational: An Intergenerational Feedback Audience
SuperGenerational is an online learning environment where America's senior citizens and younger learners interact around student projects, presentations, performances, and broader questions about life. At the heart of SuperGenerational is the belief that healthy communities are intergernerational...

Tinker.Me: Hacking emotion awareness

Adolescence is a period of emotional changes. Some teenagers have trouble dealing with them resulting in disruptive behavior. These issues especially affect boys who, in our culture, are not encouraged to talk about their emotions. Tinker.me uses a project-based approach to make students aware...

Ur-Do: Enabling Teachers to Empower Learning

Ur-Do is a lesson planning tool designed for teachers in developing countries. It promotes adaptive learning in classrooms through on-the-go lesson prompts. Entry-level smartphones provide a low-cost and feasible delivery method for lesson plan highlights, daily reminders, and lesson tracking....

Vibe: 21st Century Assessment
Vibe is an education-focused wearable that tracks students’ growth in classroom environments. Our mission is make the teaching and assessment of 21st century skills possible across all K-12 American classrooms, starting with collaboration and communication skills. Vibe will analyze student voice in...

Back to the Top