Me.Mu: Socio-emotional learning through play and reflection
Children and individuals with autism often have specific and unique needs, but social skill deficits are common across age, gender, and level of functioning. Many technological interventions have proven effective in helping this population identify behaviors and emotions, but the learners play somewhat of a passive role in consuming content and selecting multiple choice answers. Our project aims to give learners opportunities to actively practice recognition, express social behaviors, and have fun using a pair of mini-games developed for the Kinect, and to reflect on emotions in context with an emotion diary iPad app.