Games and Learning Conference
Dear Colleague,
Across media ecosystems in education, publishing and entertainment, new technologies and new applications are transforming how people interact with content.
The roles of teacher/learner and creator/consumer are changing because of new generative platforms, the shift from print to digital, and wider accessibility. Media technologies are empowering organizations and individuals to create personalized and interactive content that is BOTH educational and fun. This is transforming consumption experiences as well as pedagogical techniques.
Join the mediaX community on May 29th, to explore frontiers in the art and science of games, why storytelling matters, the impact of multitasking, and measuring learning outcomes of video games.
No cost registration is required.
REGISTER NOW
Network to learn from leading experts and Stanford students:
Paulo Blikstein, Stanford Graduate School of Education
Molly Bullock, Graduate School of Education
Nancy Conrad, The Conrad Foundation
Rhiju Das, Stanford Biochemistry
Noah Falstein, Google Games
Karin Forssell, Stanford Graduate School of Education
Jukka Huhtamäki, Tampere University of Technology
Jeremy Jimenez, Graduate School of Education
Nik Martelaro, Stanford Mechanical Engineering
Laura Moorhead, Graduate School of Education
Byron Reeves, Stanford Communication
Ingmar Riedel-Kruse, Stanford Bioengineering
Beth Rogozinski, Transmedia SF
Neil Rubens, University of Electro-Communication
Martha Russell, mediaX
Daniel Schwartz, Stanford Graduate School of Education
Kaisa Still, VTT
View the Speaker Bio's and Abstracts and don't forget to sign up for your NO COST registration.
I look forward to seeing on May 29th.
Cordially,
Martha G Russell
Executive Director
