LDT Expo 2011

LDT Expo 2011

-
Wallenberg Hall, Stanford

Learning, Design and Technology
Final Project Exposition

Stanford University School of Education's Learning, Design and Technology (LDT) program invites the public to attend its Master’s Project Exposition on Friday, July 29 from 4 to 7 p.m. at Wallenberg Hall,
Building 160 on the Main Quad on the Stanford campus. Students will
present their projects demonstrating the latest designs of
technology-enhanced learning experiences.  

The annual expo
represents the culmination of a year’s worth of study devoted to the
design of breakthrough tools that enhance student learning.  They tackle
serious learning problems, including barup.mobi: The ‘Rap Game’ in a Game
(Leonard Medlock and Demetric Sanders). Designed to foster literacy
skills among inner-city youth, barup.mobi lets players generate lyrical
rap content, and experience peer-review through competition with other
networked users.

Other designs approach old educational challenges with fresh perspectives:  

  • X Marks the Spot: A Pirate Journey Toward Pre-Algebra Skills (Jenny
    Moryan and Nicole Roach), a pre-algebra game on Sifteo cubes that
    engages students physically and mentally to understand the foundations
    of algebraic thinking.   
  • Aha! Animations: An Interactive Story about the Human Side of Science (Jamie Diy) explores the evolution of scientific understanding and helps students develop their own inner scientist. 
  • The app Timeweaver (Molly Wilson) helps high school students learn to contextualize history as they map events in a cause-and-effect web.
  • GroupRead: Where Collaborative Reading Leads to Constructive Learning
    (Angela Pan Wong and Isabel Cheng), a web-based collaborative
    environment that focuses on reading comprehension through dialogue in an
    online community.
  • GAME: Gaming, Academics, Mentorship, and Excellence
    (Kevin Lee and Enky Zurgaanjin) blends video game and web technologies
    to cultivate mentor relationships and teach web-publishing skills;
  • iveBeenThere
    (Christine Fairless), a mobile app that supports the transition from
    middle school to high school through personal video stories from teen
    mentors;
  • PoGo: Inspiring Poets on the Go (Darri Stephens and Cindy Ong), an iPad app that encourages poetry writing through creative collaboration; 
  • Speak Easy: Want Your Second Language Students to Speak? Easy.
    (Thomas Oelberger and Aaron Sharp), a tool that language teachers can
    use to encourage their students to regularly practice their new language
    skills outside of the classroom; 
  • Take to the Skies - Where Curiosity in Airports Take Off
    (Teresa Tarn) lets travelers explore and construct explanations to
    common questions about airports by projecting “windows” into cockpits
    and control towers; and, 
  • Process Pad - Bringing the Process to Life
    (Colin Meltzer, Jain Kim, and Shima Salehi), a multimedia, multi-touch
    platform where students can visually capture their thought processes and
    share them with others.