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The long now of gaming

The long now of gaming

Tuesday, February 23, 2016
12:00pm
Lane Hall, Rodriguez Lecture Hall

mediaX, Interactive Media & Games Seminar Jon Peterson, Author Researching the History of Wargames and Role-playing games.

Jon Peterson, The Long Now of Gaming. When we look at computer games today, they often appear native to the digital world, almost a side effect of the invention of computers. But in fact, the principles of simulation underlying computer games have a long legacy in the analog world - we might say that before there were computer games, there were "computed games" based on the same mathematical models. Game historian Jon Peterson looks at the long shadow that analog wargames and role-playing have cast on the games of today, and explores connections that let us contextualize modern gaming in a rich tradition of intellectual history.

Jon Peterson is the author of Playing at the World, a history of wargames and role-playing games. He maintains a blog of the same name and frequently speaks and writers about the history of games.

Event Details


Sponsor 
mediaX at Stanford University

Contact Information


Contact Name 
Jason Wilmot
Contact Phone 
(650) 924-0144
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