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A Tale of Two Jousts: Multimedia, Game Feel, and Imagination

Douglas Wilson, A Tale of Two Jousts: Multimedia, Game Feel, and Imagination
Douglas Wilson, A Tale of Two Jousts: Multimedia, Game Feel, and Imagination

A Tale of Two Jousts: Multimedia, Game Feel, and Imagination

Tuesday, October 11, 2016
12:00pm
Shriram 104

mediaX, Interactive Media & Games Seminar Douglas Wilson, Assistant Professor Game Design at RMIT University

Douglas Wilson, A Tale of Two Jousts: Multimedia, Game Feel, and Imagination. Are videogames "games"? Maybe, but I'm skeptical. To kick off this inquiry, I compare my own motion control game Johann Sebastian Joust to the seemingly similar folk game Lemon Joust. This juxtaposition provides a useful illustration of how videogames are so much more than the sum of their rules and mechanics. At stake here is the notion "game feel," something we videogame designers talk about all the time but have trouble defining. What I want to argue is that the term "game feel" is so useful precisely because it speaks to the messy amalgamation of computation, multimedia, and cultural context. I discuss why this matters not only theoretically, but also practically. As a designer, I'm interested in how audiovisual content, in combination with player imagination, encourages different ways of gesturing, moving, behaving, playing.

Douglas Wilson is a co-owner of Die Gute Fabrik, a small independent games studio based in Copenhagen, Denmark. Douglas is best known for his award-winning motion control game, Johann Sebastian Joust, winner of the prestigious Innovation Award at the 2012 Game Developers Choice Awards. He was also the Lead Producer on Sportsfriends, a compendium of multiplayer games published on PlayStation Network and home computers in 2014. Douglas now lives in Melbourne, Australia, where he is an Assistant Professor (“Lecturer”) at RMIT University’s School of Media and Communication. His work has been exhibited at festivals and museums around the world, including: the Independent Games Festival, IndieCade, Roskilde Festival, XOXO, MoMA, SFMOMA, Hong Kong Arts Centre, and the Museum of the Moving Image.

Event Details


Price 
Free. Open to the public, pending availability
Sponsor 
mediaX at Stanford University

Contact Information


Contact Name 
Jason Wilmot
Contact Phone 
(650) 924-0144
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