Social and Emotional Learning | Technology and Education
Reeves, B. (2019). Screenomics: a framework to capture and analyze personal life experiences and the ways that technology shapes them. Human-Computer Interaction.
Lim, S., & Reeves, B. (2010). Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 68(1-2), 57–68.
Reeves, B., Cunningham, J., Scarborough, J., & Read, J. L. (2010). Government Uses for Games and Virtual Worlds: Optimizing Choices for Citizens and Government Workers in the Areas of Energy Efficiency, Educational Assessment, Worker Productivity, Health and Quality of Information Exchanges. White House Office of Science and Technology Policy.