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Stanford tech expo to showcase innovative learning tools

July 14, 2011
School of Education News
Students showcase breakthrough tech products and designs that enhance learning at annual LDT expo.

CONTACT: Karin Forssell, Learning, Design & Technology Program Director, (650) 723-3340,

Stanford LDT Expo 2011

Stanford, CA – Stanford University School of Education's Learning, Design and Technology (LDT) program invites the public to attend its Master’s Project Exposition on Friday, July 29 from 4 to 7 p.m. at Wallenberg Hall, Building 160 on the Main Quad on the Stanford campus. Students will present their projects demonstrating the latest designs of technology-enhanced learning experiences.  

The annual expo represents the culmination of a year’s worth of study devoted to the design of breakthrough tools that enhance student learning.  They tackle serious learning problems, including The ‘Rap Game’ in a Game (Leonard Medlock and Demetric Sanders). Designed to foster literacy skills among inner-city youth, lets players generate lyrical rap content, and experience peer-review through competition with other networked users.

Other designs approach old educational challenges with fresh perspectives:  

  • X Marks the Spot: A Pirate Journey Toward Pre-Algebra Skills (Jenny Moryan and Nicole Roach), a pre-algebra game on Sifteo cubes that engages students physically and mentally to understand the foundations of algebraic thinking.  
  • Aha! Animations: An Interactive Story about the Human Side of Science (Jamie Diy) explores the evolution of scientific understanding and helps students develop their own inner scientist. 
  • The app Timeweaver (Molly Wilson) helps high school students learn to contextualize history as they map events in a cause-and-effect web.
  • GroupRead: Where Collaborative Reading Leads to Constructive Learning (Angela Pan Wong and Isabel Cheng), a web-based collaborative environment that focuses on reading comprehension through dialogue in an online community.

These and six other master's projects will be featured at this year's expo.

“Students in the LDT program acquire unique knowledge and skills, applying what is known about how people learn to the design of interactive educational media and experiences,” says Milton Chen, executive director of The George Lucas Educational Foundation and an advisory board member of the master’s program. “The LDT projects illustrate how this cohort is mastering 21st century skills of organizing knowledge to create learning environments using new technologies—skills very much in demand in business, education, and the nonprofit world.”  

Industry professionals, LDT alumni and advisory board members, and faculty from departments across Stanford will evaluate the students' projects in the closed presentation portion of the event. Reviewers include industry experts from IDEO, LeapFrog, Sifteo, and Global English; teachers from local schools; and faculty from several universities as well as Stanford's School of Education, the “,” and the computer science and linguistics departments.

Other learning designs featured at the Expo include:

  • GAME: Gaming, Academics, Mentorship, and Excellence (Kevin Lee and Enky Zurgaanjin) blends video game and web technologies to cultivate mentor relationships and teach web-publishing skills;
  • iveBeenThere (Christine Fairless), a mobile app that supports the transition from middle school to high school through personal video stories from teen mentors;
  • PoGo: Inspiring Poets on the Go (Darri Stephens and Cindy Ong), an iPad app that encourages poetry writing through creative collaboration; 
  • Speak Easy: Want Your Second Language Students to Speak? Easy. (Thomas Oelberger and Aaron Sharp), a tool that language teachers can use to encourage their students to regularly practice their new language skills outside of the classroom; 
  • Take to the Skies - Where Curiosity in Airports Take Off (Teresa Tarn) lets travelers explore and construct explanations to common questions about airports by projecting “windows” into cockpits and control towers; and, 
  • Process Pad - Bringing the Process to Life (Colin Meltzer, Jain Kim, and Shima Salehi), a multimedia, multi-touch platform where students can visually capture their thought processes and share them with others.

Now in is fourteenth year, Stanford's LDT master's program prepares professionals who will bring powerful contemporary ideas about learning to the design of technology-based products, settings, and social arrangements for learning. The program provides students with an intensive year of study in the basics of learning, design and technology, including a yearlong internship and course work. Students who complete the one-year program earn the degree of Master of Arts in Education. For more information about the LDT program, visit For directions to the expo, see

LDT Expo 2011

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Photographer: Chris Wesselman


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