The Learning, Design & Technology Program prepares professionals to design and evaluate educationally informed and empirically grounded learning environments, products, and programs that effectively employ emergent technologies in a variety of settings.
The Master's Project is an opportunity for LDT students to further develop and apply their learning. Through a learner-centered design process, students identify learning problems and apply appropriate theories about learning to create educationally informed and empirically grounded learning environments, products, and programs that effectively employ emergent technologies in variety of settings.
As antagonism, misinformation, and siloing proliferates on the internet, young people need the skills of critical thinking and argumentation now more than ever. Belief Map is an interactive tool...
Growing up is tough, and so is talking about it. Parents might not have the right language or confidence to bring up topics in comprehensive sex education, and while kids are curious, they may not...
Social-emotional learning (SEL) is critical for student success. We created PetMe, a tablet game for children ages 6-8, to provide much-needed instructional materials for schools. In this two...